/**************************************************
|	File:		CreditState.cpp
|	Author:		Benjamin Budian
|	Course:		SGD
|	Purpose:	Handles rendering the credits
**************************************************/
#pragma once
#include "igamestate.h"
class CCreditsState :
	public IGameState
{
public:

	static CCreditsState* GetInstance();

	virtual void Enter()						override;					
	virtual void Exit()							override;					

	virtual bool Input()						override;					
	virtual void Update( float fElapsedTime )	override;	
	virtual void Render()						override;	

private:
	CCreditsState(void);
	CCreditsState(const CCreditsState&);
	CCreditsState* operator=( const CCreditsState& );
	virtual ~CCreditsState(void);


};

